- 11 Nov, 2020 1 commit
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Holger Brand authored
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- 04 Nov, 2020 1 commit
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Holger Brand authored
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- 02 Nov, 2020 2 commits
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Holger Brand authored
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Holger Brand authored
Move VI to public; generate simple actor messages to launch nested actor or nested actor's associated GUI.
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- 30 Oct, 2020 1 commit
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Holger Brand authored
A derived actor class can add nested actors, launch and stop them by name, and handle their last acknoweldge. The CSPP_BaseActor will send a warning to the message handler if nested actor is unexpectetly stopped, meaning not handled by derived class. CSPP_BaseActor will stop nested actors at the end of its life cycle in any case.
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- 26 Oct, 2020 1 commit
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Dennis Neidherr authored
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- 16 Oct, 2020 1 commit
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Dennis Neidherr authored
Modified the AfterLaunchInitFinished VIs: From now on all actors should wait until their nested actors have completed their AfterLaunchInits until they send this message to their caller. This is already done for the BaseActor (waits for GUI and/or Proxy), Proxy (waits for Monitor and/or GUI) and GUI (waits for Monitor).
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- 09 Oct, 2020 1 commit
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Dennis Neidherr authored
BaseClass:OPen Associated GUI FP: If there is no GUI running, the proxy of this device will try to create one
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- 10 Sep, 2020 1 commit
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Dennis Neidherr authored
- Polling.vi: Added a maximum rate at which the BeAlive Msg can be sent to a watchdog actor when used inside the polling mechanism - Watchdog: (i) Modified InitAttributes so that it is possible to run the class without the URL sections + (ii) added two new Reborn messages which can be sent to the callee actor when an observed actor recovers from a timeout
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- 09 Sep, 2020 2 commits
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Dennis Neidherr authored
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Dennis Neidherr authored
Added a new message to the BaseActor: "Open Associated GUI FP" which tries to open a FP for the associated GUI
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- 14 Aug, 2020 1 commit
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Dennis Neidherr authored
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- 12 Aug, 2020 1 commit
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Dennis Neidherr authored
Added a small feature which makes it possible to calculate URLs (this is very helpful for large power supplies)
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- 17 Jul, 2020 1 commit
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Dennis Neidherr authored
- Corrected a bug in the Send Msg by Name which prevented it to work with other executables on the same node
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- 17 Jun, 2020 1 commit
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Holger Brand authored
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- 16 Jun, 2020 3 commits
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Holger Brand authored
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Holger Brand authored
Send info to message logger if polling interval is less than minimum polling interval. This closes #14.
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Holger Brand authored
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- 15 Jun, 2020 3 commits
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Holger Brand authored
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Holger Brand authored
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Holger Brand authored
Close issue15.
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- 23 Apr, 2020 1 commit
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Dennis Neidherr authored
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- 30 Mar, 2020 3 commits
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Holger Brand authored
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Holger Brand authored
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Holger Brand authored
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- 04 Mar, 2020 1 commit
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Holger Brand authored
Use TARGET_TYPE for Conditional disable to distinguish between Windows/Unix and embedded targets where no GUI is allowed.
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- 25 Feb, 2020 1 commit
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Dennis Neidherr authored
Modified all Introspection.vis: From now on it is possible to save an inhertiance hierarchy with the help of the Introspection chain; modified also the corresponding FGV
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- 07 Feb, 2020 2 commits
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Holger Brand authored
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Holger Brand authored
Add VI to generate HTML file with list of WebServer.Root HTML contents, optionally to be linked in index.html
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- 01 Feb, 2020 1 commit
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Dennis Neidherr authored
- Added a DefaultSaveDirectory Ini entry to theStartActor: Default Directory for Save files (GUI position saves as well as Auto saves will still be saved in DefaultDataDirectory) - Added a new helper VI to GUIActor for a simple Save/Load/Close menu
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- 27 Jan, 2020 1 commit
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Dennis Neidherr authored
- Changed Actor/Proxy Name to Names within the GUI actor - Added DispatchPVMonitor and Connect Set-PVs for 2D
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- 19 Jan, 2020 2 commits
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Holger Brand authored
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Holger Brand authored
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- 17 Jan, 2020 1 commit
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Dennis Neidherr authored
Added feature to wait delay an "After Launch Init" and wait for a message to continue (i.e. wait for started nested actors)
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- 16 Jan, 2020 1 commit
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Dennis Neidherr authored
- Added feature for all GUIs to save their panel position for the next start (this feature is default on auto but can be overwritten in the GUIs db entry) - Removed polling in the base class settings - Repaired GUIActor.Update-PV Msg.Do: This Do.vi needs to execute its parent method (especially for lvnot PVs) - Launch Associated GUI: Even if the GUI entry is not found in db the InitalizeAttributes.vi is still executed in order to set default values in the attributes - Stop GUI: Modified it again a bit, so it does not need the ActorCore.vi as an input parameter anymore
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- 14 Jan, 2020 1 commit
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Dennis Neidherr authored
- Addid position setting to GUIActor (Dafault here is "Auto") - Corrected small error in Settings.vi: Settings have to be loaded before they can be applied
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- 13 Jan, 2020 1 commit
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Holger Brand authored
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- 09 Jan, 2020 1 commit
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Dennis Neidherr authored
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- 06 Jan, 2020 1 commit
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Dennis Neidherr authored
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- 25 Dec, 2019 1 commit
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Holger Brand authored
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