- 02 Sep, 2021 1 commit
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Dennis Neidherr authored
# Conflicts: # Actors/CSPP_GUIActor/Dispatch PVMonitors - 2D.vi # Actors/CSPP_GUIActor/Dispatch PVMonitors.vi # Actors/CSPP_PVProxy/Initialize Attributes Core.vi # Classes/CSPP_ProcessVariables/ProcessVariable/Read PV URL.vi
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- 28 Aug, 2021 2 commits
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Holger Brand authored
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Holger Brand authored
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- 27 Aug, 2021 2 commits
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Jared.Croese@cern.ch authored
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Dennis Neidherr authored
- modified the URL readback so that special characters like ":" are only forbidden in the last element of the URL NOTE: This still might need some testing; my first applications are running with this change but...
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- 17 Aug, 2021 1 commit
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Holger Brand authored
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- 12 May, 2021 1 commit
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Holger Brand authored
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- 06 May, 2021 1 commit
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Dennis Neidherr authored
BaseActor: Set the priority of the ApplySettings message back to normal (a bit more control for the startup sequence, but should not change anything)
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- 05 May, 2021 3 commits
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Holger Brand authored
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Dennis Neidherr authored
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Dennis Neidherr authored
Corrected bug in PV Read by Index and Indices: The underlying PV Read.vi was not reading a PV, it was just returning the PV from the last PV access
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- 18 Mar, 2021 2 commits
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Holger Brand authored
- Some attribute renaming in Create TDMS File.vi - Increment class versions.
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Holger Brand authored
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- 09 Mar, 2021 1 commit
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Dennis Neidherr authored
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- 03 Mar, 2021 1 commit
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Holger Brand authored
This is necessary to possibly clear alarm when polling is restarted.
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- 02 Mar, 2021 5 commits
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Holger Brand authored
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Holger Brand authored
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Holger Brand authored
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Holger Brand authored
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Holger Brand authored
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- 27 Feb, 2021 1 commit
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Holger Brand authored
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- 05 Feb, 2021 1 commit
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Holger Brand authored
Separate code from file, add some files to ligraries/classes; delete obsolete files; repair soem Introduction Core.vi's and Content.vi's.
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- 11 Jan, 2021 2 commits
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Dennis Neidherr authored
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Dennis Neidherr authored
Added error case structure in Settings Load to prevent bad things from happening if wrong settings file is loaded
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- 13 Dec, 2020 1 commit
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Holger Brand authored
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- 17 Nov, 2020 1 commit
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Dennis Neidherr authored
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- 12 Nov, 2020 2 commits
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Holger Brand authored
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Holger Brand authored
Fix Problem with relaunch logic, Maximum number of relaunched defaults to -1: ignore start nested actor anyway.
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- 11 Nov, 2020 2 commits
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Holger Brand authored
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Holger Brand authored
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- 04 Nov, 2020 1 commit
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Holger Brand authored
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- 02 Nov, 2020 2 commits
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Holger Brand authored
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Holger Brand authored
Move VI to public; generate simple actor messages to launch nested actor or nested actor's associated GUI.
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- 30 Oct, 2020 1 commit
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Holger Brand authored
A derived actor class can add nested actors, launch and stop them by name, and handle their last acknoweldge. The CSPP_BaseActor will send a warning to the message handler if nested actor is unexpectetly stopped, meaning not handled by derived class. CSPP_BaseActor will stop nested actors at the end of its life cycle in any case.
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- 26 Oct, 2020 1 commit
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Dennis Neidherr authored
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- 16 Oct, 2020 2 commits
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Dennis Neidherr authored
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Dennis Neidherr authored
Modified the AfterLaunchInitFinished VIs: From now on all actors should wait until their nested actors have completed their AfterLaunchInits until they send this message to their caller. This is already done for the BaseActor (waits for GUI and/or Proxy), Proxy (waits for Monitor and/or GUI) and GUI (waits for Monitor).
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- 13 Oct, 2020 1 commit
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Holger Brand authored
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- 09 Oct, 2020 1 commit
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Dennis Neidherr authored
BaseClass:OPen Associated GUI FP: If there is no GUI running, the proxy of this device will try to create one
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- 10 Sep, 2020 1 commit
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Dennis Neidherr authored
- Polling.vi: Added a maximum rate at which the BeAlive Msg can be sent to a watchdog actor when used inside the polling mechanism - Watchdog: (i) Modified InitAttributes so that it is possible to run the class without the URL sections + (ii) added two new Reborn messages which can be sent to the callee actor when an observed actor recovers from a timeout
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