use opossum::nodes::{NodeDummy, NodeGroup}; use opossum::optic_node::OpticNode; use opossum::optic_scenery::OpticScenery; use std::fs::File; use std::io::Write; fn main() { let mut scenery = OpticScenery::new(); scenery.set_description("PreAmp Doublepass section".into()); let n1 = scenery.add_element("TFP", NodeDummy); let n2 = scenery.add_element("19mm amp", NodeDummy); let n3 = scenery.add_element("Faraday", NodeDummy); let n4 = scenery.add_element("0° mirror", NodeDummy); // let ref_node= NodeReference::new(scenery.node(n1)); // let n1r=scenery.add_node("ref", ref_node); let mut node = OpticNode::new("Faraday", NodeDummy); node.set_inverted(true); let n3i = scenery.add_node(node); let mut node = OpticNode::new("19mm amp", NodeDummy); node.set_inverted(true); let n2i = scenery.add_node(node); let mut node = OpticNode::new("TFP", NodeDummy); node.set_inverted(true); let n1i = scenery.add_node(node); scenery.connect_nodes(n1, "rear", n2, "front").unwrap(); scenery.connect_nodes(n2, "rear", n3, "front").unwrap(); scenery.connect_nodes(n3, "rear", n4, "front").unwrap(); scenery.connect_nodes(n4, "rear", n3i, "rear").unwrap(); scenery.connect_nodes(n3i, "front", n2i, "rear").unwrap(); scenery.connect_nodes(n2i, "front", n1i, "rear").unwrap(); let mut group = NodeGroup::new(); let g_n1 = group.add_node(OpticNode::new("Beamsplitter", NodeDummy)); let g_n2 = group.add_node(OpticNode::new("Lens", NodeDummy)); group.connect_nodes(g_n1, g_n2).unwrap(); scenery.add_node(OpticNode::new("CamBox", group)); let path = "graph.dot"; let mut output = File::create(path).unwrap(); write!(output, "{}", scenery.to_dot()).unwrap(); }