use opossum::nodes::{NodeDummy, NodeGroup, NodeReference, NodeSource, NodeDetector}; use opossum::optic_node::OpticNode; use opossum::optic_scenery::OpticScenery; use opossum::analyzer::AnalyzerEnergy; use std::fs::File; use std::io::Write; fn main() { let mut scenery = OpticScenery::new(); scenery.set_description("PreAmp Doublepass section".into()); let n0 = scenery.add_element("LightSource", NodeSource); let n1 = scenery.add_element("TFP", NodeDummy); let n2 = scenery.add_element("19mm amp", NodeDummy); let n3 = scenery.add_element("Faraday", NodeDummy); let n4 = scenery.add_element("0° mirror", NodeDummy); let ref_node= NodeReference::new(scenery.node_ref(n1).unwrap()); let mut node = OpticNode::new("Ref", ref_node); node.set_inverted(true); let n1r=scenery.add_node(node); let ref_node= NodeReference::new(scenery.node_ref(n3).unwrap()); let mut node = OpticNode::new("Ref", ref_node); node.set_inverted(true); let n3r = scenery.add_node(node); let ref_node= NodeReference::new(scenery.node_ref(n2).unwrap()); let mut node = OpticNode::new("Ref", ref_node); node.set_inverted(true); let n2r = scenery.add_node(node); scenery.connect_nodes(n0, "out1", n1, "front").unwrap(); scenery.connect_nodes(n1, "rear", n2, "front").unwrap(); scenery.connect_nodes(n2, "rear", n3, "front").unwrap(); scenery.connect_nodes(n3, "rear", n4, "front").unwrap(); scenery.connect_nodes(n4, "rear", n3r, "rear").unwrap(); scenery.connect_nodes(n3r, "front", n2r, "rear").unwrap(); scenery.connect_nodes(n2r, "front", n1r, "rear").unwrap(); let mut group = NodeGroup::new(); let g_n1 = group.add_node(OpticNode::new("Beamsplitter", NodeDummy)); let g_n2 = group.add_node(OpticNode::new("Lens", NodeDummy)); let g_n3 = group.add_node(OpticNode::new("Lens2", NodeDummy)); let g_n4 = group.add_node(OpticNode::new("Det", NodeDetector)); group.connect_nodes(g_n1, "rear", g_n2, "front").unwrap(); group.connect_nodes(g_n2, "rear", g_n3, "front").unwrap(); group.connect_nodes(g_n3, "rear", g_n4, "in1").unwrap(); scenery.add_node(OpticNode::new("CamBox", group)); let path = "graph.dot"; let mut output = File::create(path).unwrap(); write!(output, "{}", scenery.to_dot()).unwrap(); // write!(output, "{}", scenery.to_dot()).unwrap(); let analyzer=AnalyzerEnergy::new(&scenery); analyzer.analyze(); }