1. 06 Mar, 2020 1 commit
  2. 04 Mar, 2020 2 commits
  3. 02 Mar, 2020 1 commit
  4. 25 Feb, 2020 1 commit
  5. 24 Feb, 2020 2 commits
  6. 22 Feb, 2020 1 commit
  7. 14 Feb, 2020 2 commits
  8. 11 Feb, 2020 1 commit
  9. 07 Feb, 2020 5 commits
  10. 04 Feb, 2020 1 commit
  11. 01 Feb, 2020 1 commit
  12. 31 Jan, 2020 3 commits
  13. 27 Jan, 2020 2 commits
  14. 23 Jan, 2020 1 commit
  15. 20 Jan, 2020 1 commit
  16. 19 Jan, 2020 4 commits
  17. 18 Jan, 2020 1 commit
  18. 17 Jan, 2020 1 commit
  19. 16 Jan, 2020 4 commits
    • Dennis Neidherr's avatar
    • Dennis Neidherr's avatar
      Merge branch 'Test' into DNDev · 57ee26bc
      Dennis Neidherr authored
      # Conflicts:
      #	Actors/CSPP_BaseActor/CSPP_BaseActor.lvclass
      #	Actors/CSPP_BaseActor/Initialize Attributes Core.vi
      #	Actors/CSPP_BaseActor/Launch Associated GUI.vi
      #	Actors/CSPP_DeviceGUIActor/Actor Core.vi
      #	Actors/CSPP_GUIActor/Actor Core.vi
      #	Actors/CSPP_GUIActor/Initialize Attributes Core.vi
      #	Libraries/Utilities/Stop GUI actor message.vi
      57ee26bc
    • Dennis Neidherr's avatar
      - Added feature for all GUIs to save their panel position for the next start... · a48e3b36
      Dennis Neidherr authored
      - Added feature for all GUIs to save their panel position for the next start (this feature is default on auto but can be overwritten in the GUIs db entry)
      - Removed polling in the base class settings
      - Repaired GUIActor.Update-PV Msg.Do: This Do.vi needs to execute its parent method (especially for lvnot PVs)
      - Launch Associated GUI: Even if the GUI entry is not found in db the InitalizeAttributes.vi is still executed in order to set default values in the attributes
      - Stop GUI: Modified it again a bit, so it does not need the ActorCore.vi as an input parameter anymore
      a48e3b36
    • Holger Brand's avatar
      Minor changes. · 496eb286
      Holger Brand authored
      496eb286
  20. 14 Jan, 2020 1 commit
  21. 13 Jan, 2020 3 commits
  22. 10 Jan, 2020 1 commit