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  1. Aug 07, 2015
    • Dennis Neidherr's avatar
      Version 1.0.0.2 · 0a548ebf
      Dennis Neidherr authored
      --------------------
      -- Corrected a small bug in the new Installer.vi. Should work now.
      0a548ebf
  2. Aug 06, 2015
    • Dennis Neidherr's avatar
      Version 1.0.0.1 · acceef05
      Dennis Neidherr authored
      --------------------
      -- Included two Dummy methods in the PVUpdate Do.vi Template. This has to be done in order to uncouple the template from the target project. Adjusted the Build Do.vi to compensate for this.
      -- Moved the Dummy Actor Method.vi a folder up.
      acceef05
    • Dennis Neidherr's avatar
      -- Deactivated the Checksum functionality. This is right now not working and... · 6b9b9cac
      Dennis Neidherr authored
      -- Deactivated the Checksum functionality. This is right now not working and it has to be seen how to fix it.
      -- Included an Installer.vi. It can be found in the ...\Intstaller subfolder an can be executed without opening the project. Note that a Version.txt was also included.
      6b9b9cac
    • Dennis Neidherr's avatar
      -- In the case of an PVUpdate Msg the MM will include a boolean called... · f5773255
      Dennis Neidherr authored
      -- In the case of an PVUpdate Msg the MM will include a boolean called "Execute?" to the attribute data if the original Vi had no data inputs. In addition the Do.vi will be modified with an additional Case structure. (This procedure is tested)
      -- The Tree in the GUI does not lose the last values once a message has been built
      -- The Tree shows now the correct symbol when a PVUpdate Msg was built
      -- The labels in the "Get Type.vi" of the actor control / indicator is now properly set
      f5773255
  3. Aug 05, 2015
  4. Aug 04, 2015
  5. Jul 31, 2015
    • Dennis Neidherr's avatar
      MM is working again: · 4488cf1d
      Dennis Neidherr authored
      -- Completely rebuild the CopyVI and CopyClass.VIs
      -- Result is that it is not important anymore if a class with the same name is already in memory or was deleted before
      -- The progress bar is set to 0 once you press the "Build" button
      4488cf1d
  6. Jul 27, 2015
  7. Jul 07, 2015
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