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  1. Oct 10, 2016
    • Dennis Neidherr's avatar
      Version 1.1.0.0 · 29bfe663
      Dennis Neidherr authored
      ----------------------
      -- The GUI was completely renewed. Now it looks better, is more intuitive, easier to extend and more powerful if you want to create many messages at once. The can still be some logic errors in (these checkboxes...).
      29bfe663
  2. Aug 23, 2016
    • Dennis Neidherr's avatar
      Version 1.0.2.4 · 49eb4d48
      Dennis Neidherr authored
      ----------------------
      -- The Acknowledge Message is now included and working (there is a small bug when switching frfom an Ack Msg to an Asynch Msg resulting in a warning => not so problematic)
      -- Changed some symbols
      -- Updated the Help window
      49eb4d48
  3. Aug 18, 2016
    • Dennis Neidherr's avatar
      Version 1.0.2.1 · b176229a
      Dennis Neidherr authored
      ----------------------
      -- Added two new message types (Return + ReturnAndDialog)
      -- ReturnMsg is partly implemented (only Do.vi and also this still has to be modified when CallerMsg has no parameters)
      -- Fixed a bug in the Main.vi: When one switched between projects the actor list was not always proper updated
      -- Slightly modified the helping txt files
      b176229a
    • Dennis Neidherr's avatar
      Version 1.0.2.0 · 01641762
      Dennis Neidherr authored
      ----------------------
      -- Mass compile with LV2016
      01641762
  4. Sep 23, 2015
  5. Sep 01, 2015
    • Dennis Neidherr's avatar
      Version 1.0.1.0 · 2181e16a
      Dennis Neidherr authored
      --------------------
      -- Updated MM to LabVIEW 2015 (not tested yet)
      -- Slightly modified the Readme.txt
      2181e16a
  6. Aug 06, 2015
    • Dennis Neidherr's avatar
      -- In the case of an PVUpdate Msg the MM will include a boolean called... · f5773255
      Dennis Neidherr authored
      -- In the case of an PVUpdate Msg the MM will include a boolean called "Execute?" to the attribute data if the original Vi had no data inputs. In addition the Do.vi will be modified with an additional Case structure. (This procedure is tested)
      -- The Tree in the GUI does not lose the last values once a message has been built
      -- The Tree shows now the correct symbol when a PVUpdate Msg was built
      -- The labels in the "Get Type.vi" of the actor control / indicator is now properly set
      f5773255
  7. Aug 05, 2015
  8. Jul 27, 2015
  9. Jul 07, 2015
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