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  1. Sep 30, 2016
    • Dennis Neidherr's avatar
      Version 1.0.2.5 · 8ef14e4b
      Dennis Neidherr authored
      ----------------------
      -- NOTE THAT THIS IS JUST A "WORK-IN-PRPGRESS"-VERSION
      -- changed the string test in Build Methods.vi to make it more reliable
      -- Included the Variant2Attribute.vi for the two Asynch Msgs
      -- Included AccessVIs for all messages
      8ef14e4b
  2. Aug 23, 2016
    • Dennis Neidherr's avatar
      Version 1.0.2.4 · 49eb4d48
      Dennis Neidherr authored
      ----------------------
      -- The Acknowledge Message is now included and working (there is a small bug when switching frfom an Ack Msg to an Asynch Msg resulting in a warning => not so problematic)
      -- Changed some symbols
      -- Updated the Help window
      49eb4d48
  3. Aug 22, 2016
    • Dennis Neidherr's avatar
      Version 1.0.2.3 · a2983a34
      Dennis Neidherr authored
      ----------------------
      -- The Asynch+Dialog version is also working
      -- Corrected very nasty bug which appeared when switching between PVDialog and Return Msg: LV got completely stuck. I could solve this by change the inheritance before (!) building the Do.vi
      -- Correted (old?) bug in the CopyClass.vi: Even if a VI from the template class is newly copied to the Msg folder he will reset it. I had problems that it could happen that some old files were still hanging around in memory...
      -- Switching between the two different Dialog versions is working: He will only overwrite the Configure Dialog.vi if the new type is different from the old one. This is included to minimize the work the user has to do at the FP
      -- Included the Ack-Msg button (has no function yet)
      a2983a34
  4. Aug 18, 2016
    • Dennis Neidherr's avatar
      Version 1.0.2.2 · 9d7aaa06
      Dennis Neidherr authored
      ----------------------
      -- Do.vi and Send XXX.vi for the AsynchReturn Msg are working now (with and without caller parameters)
      9d7aaa06
    • Dennis Neidherr's avatar
      Version 1.0.2.1 · b176229a
      Dennis Neidherr authored
      ----------------------
      -- Added two new message types (Return + ReturnAndDialog)
      -- ReturnMsg is partly implemented (only Do.vi and also this still has to be modified when CallerMsg has no parameters)
      -- Fixed a bug in the Main.vi: When one switched between projects the actor list was not always proper updated
      -- Slightly modified the helping txt files
      b176229a
    • Dennis Neidherr's avatar
      Version 1.0.2.0 · 01641762
      Dennis Neidherr authored
      ----------------------
      -- Mass compile with LV2016
      01641762
  5. Oct 06, 2015
    • Dennis Neidherr's avatar
      Version 1.0.1.11 · 84b795c3
      Dennis Neidherr authored
      ----------------------
      -- There was another problem in the BuildDo.vi: The ClusterConstant has to be deleted if only one parameter is present.
      84b795c3
  6. Sep 22, 2015
    • Dennis Neidherr's avatar
      Version 1.0.1.5 · 76564eea
      Dennis Neidherr authored
      --------------------
      -- There was a problem with the installer, when someone wanted to re-install the MM. This is now solved.
      -- In the BuildMsg (Core).vi a string was cut at the wrong position.
      -- In BuildDo.vo the class name of the the new I16-Boolean constant was wrong.
      -- In CopyClass.vi the Search-functions were not working 100%. They were case sensitive, which was wrong.
      -- At the startup the all elements in the tree are now closed.
      76564eea
    • Dennis Neidherr's avatar
      Version 1.0.1.4 · fd22a93c
      Dennis Neidherr authored
      --------------------
      -- The Do.vi modification from last version was not working. This is now corrected.
      -- There was a problem in the CopyClass.vi which occurred if two messages with the same name were present in one project. The Message Maker could not distinguish between both. This is corrected by using the QualifiedName which includes the name of the corresponding library.
      fd22a93c
  7. Sep 10, 2015
    • Dennis Neidherr's avatar
      Version 1.0.1.3 · 11fb6d0c
      Dennis Neidherr authored
      --------------------
      -- The Do.vis are modified if a PV message is created with only one Boolean. In this case it has to be checked also if the message data is an I16 (Boolean sent over DIM).
      11fb6d0c
  8. Sep 01, 2015
    • Dennis Neidherr's avatar
      Version 1.0.1.0 · 2181e16a
      Dennis Neidherr authored
      --------------------
      -- Updated MM to LabVIEW 2015 (not tested yet)
      -- Slightly modified the Readme.txt
      2181e16a
  9. Aug 10, 2015
    • Dennis Neidherr's avatar
      Version 1.0.0.3 · 6b8e0c2f
      Dennis Neidherr authored
      --------------------
      -- Corrected a small bug in the Build Do.vi which occurred after the last update,
      -- Half of the Dialog Msg is already implemented. The Configure Dialog.vi is there but the accessor VIs are still missing.
      6b8e0c2f
  10. Aug 06, 2015
    • Dennis Neidherr's avatar
      Version 1.0.0.1 · acceef05
      Dennis Neidherr authored
      --------------------
      -- Included two Dummy methods in the PVUpdate Do.vi Template. This has to be done in order to uncouple the template from the target project. Adjusted the Build Do.vi to compensate for this.
      -- Moved the Dummy Actor Method.vi a folder up.
      acceef05
    • Dennis Neidherr's avatar
      -- In the case of an PVUpdate Msg the MM will include a boolean called... · f5773255
      Dennis Neidherr authored
      -- In the case of an PVUpdate Msg the MM will include a boolean called "Execute?" to the attribute data if the original Vi had no data inputs. In addition the Do.vi will be modified with an additional Case structure. (This procedure is tested)
      -- The Tree in the GUI does not lose the last values once a message has been built
      -- The Tree shows now the correct symbol when a PVUpdate Msg was built
      -- The labels in the "Get Type.vi" of the actor control / indicator is now properly set
      f5773255
  11. Aug 05, 2015
  12. Jul 31, 2015
    • Dennis Neidherr's avatar
      MM is working again: · 4488cf1d
      Dennis Neidherr authored
      -- Completely rebuild the CopyVI and CopyClass.VIs
      -- Result is that it is not important anymore if a class with the same name is already in memory or was deleted before
      -- The progress bar is set to 0 once you press the "Build" button
      4488cf1d
  13. Jul 07, 2015
  14. Jul 03, 2015
  15. Jul 02, 2015
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