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  1. Aug 26, 2019
  2. Mar 25, 2019
  3. Oct 08, 2018
    • Dennis Neidherr's avatar
      Version 1.3.3.5 · 3e904a14
      Dennis Neidherr authored
      ----------------------
      -- From now on an error which occured while a msgs was created will not block the creation of other msgs still to come
      -- Modified error dialog for the "Build Msg" function
      3e904a14
  4. Sep 28, 2018
    • Dennis Neidherr's avatar
      Version 1.3.3.2 · 0846a676
      Dennis Neidherr authored
      ----------------------
      -- The GrayOut function had a small glitch which I corrected here. Note that "old" msgs (whose naming in the Do.vi is wrong) will not be shown in the main window if there name does not follow the MM naming conventions (But they will be shown in the error dialog before).
      0846a676
  5. Sep 25, 2018
    • Dennis Neidherr's avatar
      Version 1.3.3.1 · 61968f44
      Dennis Neidherr authored
      ----------------------
      -- Grayed out all entries in the tree whose names do not follow the MM naming conventions. These entries can not be overwritten
      61968f44
    • Dennis Neidherr's avatar
      Version 1.3.3.0 · 2c0b8930
      Dennis Neidherr authored
      ----------------------
      -- Added the pssibility that the name of an already existing message does not follow the MM naming convention
      -- Note that all msgs created by the MM will follow this rule. Therefore it not yet possible to overwrite a msg which does not do this
      -- This version is not 100 % tested
      -- All messages have to be either created new or a "tag" with the name "Method" has to be included in the xml file of the msg indicating the complete name of the corresponding method as a string, for example "CSPP_BaseActor.lvlib:CSPP_BaseActor.lvclass:After Launch Init.vi"
      2c0b8930
  6. Aug 30, 2018
    • Dennis Neidherr's avatar
      Version 1.3.2.14 · 0196c36e
      Dennis Neidherr authored
      ----------------------
      -- It is now possible that more than one actor is located in the same library. It will always be checked which msg belongs to which actor during startup
      -- Modified BuildDo again in order to get the ExpertMode working. This is still work in prpgress, since the result for an "Expert-Mode" Do.vi is ok but not perfect.
      0196c36e
  7. Aug 27, 2018
    • Dennis Neidherr's avatar
      Version 1.3.2.13 · a5ae2890
      Dennis Neidherr authored
      ----------------------
      -- Hopefuly corrected a small bug when calculating which ReceiverMsgs are shown in the ReturnMsg DialogBox depending on the Expert-Mode boolean.
      -- Slightly modified the Help window.
      a5ae2890
  8. Aug 03, 2018
    • Dennis Neidherr's avatar
      Version 1.3.2.11 · 46ad37cf
      Dennis Neidherr authored
      ----------------------
      -- Used the TestMode to find countless bugs and corrected them. Therefore several changes had to be implemented, some examples are: For Return Messages there is now a "Send Return XXX.vi", only necessary accessor vis are created (because parent and child classes can not have the same vis...), and so on.
      -- Already prepared VIs for Performance tests.
      -- One remaining bug: Some messages will not work if the ExpertMode is off.
      46ad37cf
  9. Jul 19, 2018
    • Dennis Neidherr's avatar
      Version 1.3.2.10 · 6fa4f9d7
      Dennis Neidherr authored
      ----------------------
      -- The Test mode is now also working with Return Messages
      -- Corrected a bug which occured when two classes with the same name but different libraries were present in the system (btw: LabVIEW crashes when a class tries to inherit from itself)
      6fa4f9d7
  10. Jul 17, 2018
    • Dennis Neidherr's avatar
      Version 1.3.2.9 · 201e7375
      Dennis Neidherr authored
      ----------------------
      -- Added a "Test"-Mode, reachable over Ctrl-F1. This mode needs the CSPP_MMTest package to be installed. Right now it does not work with return messages. (btw: Test was passed for all messages)
      201e7375
  11. Jul 16, 2018
    • Dennis Neidherr's avatar
      Version 1.3.2.8 · a96a1f36
      Dennis Neidherr authored
      ----------------------
      -- Implemented the Expert-Mode for Return Msgs. Has to be tested a bit more.
      a96a1f36
  12. Jul 13, 2018
    • Dennis Neidherr's avatar
      Version 1.3.2.7 · bdaae00c
      Dennis Neidherr authored
      ----------------------
      -- Corrected another bug in BuildDo.vi: In case of a return message the inputs of the receiver message were used to be connected to the Sender Action vi and not the outputs
      -- Larger modifications to the ReturnMsgPanel: From now on he calculates which messages are possible with the sender methods connector pane. Everything else will not be shown to the user. In a next stel the expert mode has to be implemented.
      -- Exchanged some deprecated VIs I used to check if a variant is an error cluster
      bdaae00c
  13. Jul 05, 2018
    • Dennis Neidherr's avatar
      Version 1.3.2.5 · 69e98b8c
      Dennis Neidherr authored
      ----------------------
      -- And another bug in the return msg corrected
      -- Added Help file for Return Panel
      -- Changed icon color of return msgs
      69e98b8c
  14. Jun 28, 2018
    • Dennis Neidherr's avatar
      Version 1.3.2.0 · 59b5dfaf
      Dennis Neidherr authored
      ----------------------
      -- Revision of MessageMaker finished for the moment (still some bugfixing ongoing).
      
      NOTE that all messages should be recreated!
      59b5dfaf
  15. Jun 19, 2018
    • Dennis Neidherr's avatar
      Version 1.3.1.0 · 6a32a8c6
      Dennis Neidherr authored
      ----------------------
      -- Added options for AsyncPV and AsyncDialogPV messages
      -- Note that this is an internal test version and not fully tested!
      6a32a8c6
  16. Jul 24, 2017
  17. Oct 13, 2016
    • Dennis Neidherr's avatar
      Version 1.1.0.3 · 3b6fd49b
      Dennis Neidherr authored
      ----------------------
      -- Included a new checkbox to give the user the possbility to force the tool to overwrite thefront panel of the dialog.
      3b6fd49b
  18. Oct 10, 2016
    • Dennis Neidherr's avatar
      Version 1.1.0.0 · 29bfe663
      Dennis Neidherr authored
      ----------------------
      -- The GUI was completely renewed. Now it looks better, is more intuitive, easier to extend and more powerful if you want to create many messages at once. The can still be some logic errors in (these checkboxes...).
      29bfe663
  19. Aug 23, 2016
    • Dennis Neidherr's avatar
      Version 1.0.2.4 · 49eb4d48
      Dennis Neidherr authored
      ----------------------
      -- The Acknowledge Message is now included and working (there is a small bug when switching frfom an Ack Msg to an Asynch Msg resulting in a warning => not so problematic)
      -- Changed some symbols
      -- Updated the Help window
      49eb4d48
  20. Aug 18, 2016
    • Dennis Neidherr's avatar
      Version 1.0.2.1 · b176229a
      Dennis Neidherr authored
      ----------------------
      -- Added two new message types (Return + ReturnAndDialog)
      -- ReturnMsg is partly implemented (only Do.vi and also this still has to be modified when CallerMsg has no parameters)
      -- Fixed a bug in the Main.vi: When one switched between projects the actor list was not always proper updated
      -- Slightly modified the helping txt files
      b176229a
    • Dennis Neidherr's avatar
      Version 1.0.2.0 · 01641762
      Dennis Neidherr authored
      ----------------------
      -- Mass compile with LV2016
      01641762
  21. Sep 23, 2015
  22. Sep 01, 2015
    • Dennis Neidherr's avatar
      Version 1.0.1.0 · 2181e16a
      Dennis Neidherr authored
      --------------------
      -- Updated MM to LabVIEW 2015 (not tested yet)
      -- Slightly modified the Readme.txt
      2181e16a
  23. Aug 06, 2015
    • Dennis Neidherr's avatar
      -- In the case of an PVUpdate Msg the MM will include a boolean called... · f5773255
      Dennis Neidherr authored
      -- In the case of an PVUpdate Msg the MM will include a boolean called "Execute?" to the attribute data if the original Vi had no data inputs. In addition the Do.vi will be modified with an additional Case structure. (This procedure is tested)
      -- The Tree in the GUI does not lose the last values once a message has been built
      -- The Tree shows now the correct symbol when a PVUpdate Msg was built
      -- The labels in the "Get Type.vi" of the actor control / indicator is now properly set
      f5773255
  24. Aug 05, 2015
  25. Jul 27, 2015
  26. Jul 07, 2015
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