-- In the case of an PVUpdate Msg the MM will include a boolean called...
-- In the case of an PVUpdate Msg the MM will include a boolean called "Execute?" to the attribute data if the original Vi had no data inputs. In addition the Do.vi will be modified with an additional Case structure. (This procedure is tested) -- The Tree in the GUI does not lose the last values once a message has been built -- The Tree shows now the correct symbol when a PVUpdate Msg was built -- The labels in the "Get Type.vi" of the actor control / indicator is now properly set
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- CSPP_MM.vi 0 additions, 0 deletionsCSPP_MM.vi
- _CSPP_MessageMaker/CSPP_Actor/Build Do.vi 0 additions, 0 deletions_CSPP_MessageMaker/CSPP_Actor/Build Do.vi
- _CSPP_MessageMaker/CSPP_Actor/Build Get Type.vi 0 additions, 0 deletions_CSPP_MessageMaker/CSPP_Actor/Build Get Type.vi
- _CSPP_MessageMaker/CSPP_MessageMakerMain/BuildMsg.vi 0 additions, 0 deletions_CSPP_MessageMaker/CSPP_MessageMakerMain/BuildMsg.vi
- _CSPP_MessageMaker/Message_Template/PV Template/Do.vi 0 additions, 0 deletions_CSPP_MessageMaker/Message_Template/PV Template/Do.vi
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