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  1. Aug 17, 2015
    • Dennis Neidherr's avatar
      Version 1.0.0.5 · 70a08c4f
      Dennis Neidherr authored
      --------------------
      -- Corrected the ClearFP.vi in case of the ConfigureDialog.vi. This should work now but it is not 100% tested.
      -- Corrected an error in the CopyVI.vi which prevented the content of an VI from being deleted as a first step if some controls were grouped together.
      70a08c4f
  2. Aug 11, 2015
    • Dennis Neidherr's avatar
      Version 1.0.0.4 · 1b821057
      Dennis Neidherr authored
      --------------------
      -- Included the PVUpdate & Dialog option, which is nothing more than a combination of the PVUpdate and Dialog options.
      -- Corrected a bug in the CopyVI.vi: It is not possible to delete grouped objects (there is also no error message delivered...), so one first has to ungroup them.
      -- There was an error in the Configure Dialog.vi template regarding the LVClass Control and Indicator. Like always one has to use DummyClasses and replace them with the correct ones during the build process.
      -- Already included some disabled code to clean up the Configure Dialog.vi front panel. But more work needed here.
      1b821057
  3. Aug 10, 2015
    • Dennis Neidherr's avatar
      Version 1.0.0.3 · 6b8e0c2f
      Dennis Neidherr authored
      --------------------
      -- Corrected a small bug in the Build Do.vi which occurred after the last update,
      -- Half of the Dialog Msg is already implemented. The Configure Dialog.vi is there but the accessor VIs are still missing.
      6b8e0c2f
  4. Aug 07, 2015
    • Dennis Neidherr's avatar
      Version 1.0.0.2 · 0a548ebf
      Dennis Neidherr authored
      --------------------
      -- Corrected a small bug in the new Installer.vi. Should work now.
      0a548ebf
  5. Aug 06, 2015
    • Dennis Neidherr's avatar
      Version 1.0.0.1 · acceef05
      Dennis Neidherr authored
      --------------------
      -- Included two Dummy methods in the PVUpdate Do.vi Template. This has to be done in order to uncouple the template from the target project. Adjusted the Build Do.vi to compensate for this.
      -- Moved the Dummy Actor Method.vi a folder up.
      acceef05
    • Dennis Neidherr's avatar
      -- Deactivated the Checksum functionality. This is right now not working and... · 6b9b9cac
      Dennis Neidherr authored
      -- Deactivated the Checksum functionality. This is right now not working and it has to be seen how to fix it.
      -- Included an Installer.vi. It can be found in the ...\Intstaller subfolder an can be executed without opening the project. Note that a Version.txt was also included.
      6b9b9cac
    • Dennis Neidherr's avatar
      -- In the case of an PVUpdate Msg the MM will include a boolean called... · f5773255
      Dennis Neidherr authored
      -- In the case of an PVUpdate Msg the MM will include a boolean called "Execute?" to the attribute data if the original Vi had no data inputs. In addition the Do.vi will be modified with an additional Case structure. (This procedure is tested)
      -- The Tree in the GUI does not lose the last values once a message has been built
      -- The Tree shows now the correct symbol when a PVUpdate Msg was built
      -- The labels in the "Get Type.vi" of the actor control / indicator is now properly set
      f5773255
  6. Aug 05, 2015
  7. Aug 04, 2015
  8. Jul 31, 2015
    • Dennis Neidherr's avatar
      MM is working again: · 4488cf1d
      Dennis Neidherr authored
      -- Completely rebuild the CopyVI and CopyClass.VIs
      -- Result is that it is not important anymore if a class with the same name is already in memory or was deleted before
      -- The progress bar is set to 0 once you press the "Build" button
      4488cf1d
  9. Jul 27, 2015
  10. Jul 07, 2015
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