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#[derive(Debug, PartialEq)]
pub enum LightData {
Energy(LightDataEnergy),
Geometric(LightDataGeometric),
Fourier
}
#[derive(Debug, PartialEq)]
pub struct LightDataEnergy {
energy: f32
}
#[derive(Debug, PartialEq)]
pub struct LightDataGeometric {
ray: i32
}