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use crate::optic_node::{OpticNode, Optical};
use petgraph::algo::*;
use petgraph::prelude::{DiGraph, EdgeIndex, NodeIndex};
type Result<T> = std::result::Result<T, OpossumError>;
/// [`OpticScenery`] represents the overall optical model and additional metatdata. All optical elements ([`OpticNode`]s) have
/// to be added to this structure in order to be considered for an analysis.
#[derive(Default, Debug)]
pub struct OpticScenery {
g: DiGraph<OpticNode, ()>,
description: String,
}
impl OpticScenery {
/// Creates a new (empty) [`OpticScenery`].
pub fn new() -> Self {
Self::default()
}
/// Add a given [`OpticNode`] to the graph of this [`OpticScenery`].
///
/// This command just adds an [`OpticNode`] to the graph. It does not connect
/// it to existing nodes in the graph. The given optical element is consumed (owned) by the [`OpticScenery`].
pub fn add_node(&mut self, node: OpticNode) -> NodeIndex {
self.g.add_node(node)
}
/// Add a given optical element to the graph of this [`OpticScenery`].
///
/// This command just adds an optical element (a struct implementing the [`Optical`] trait such as `OpticDummy` ) to the graph. It does not connect
/// it to existing nodes in the graph. The given optical element is consumed (owned) by the [`OpticScenery`]. Internally the corresponding [`OpticNode`] is
/// automatically generated. It serves as a short-cut to the `add_node` function.
pub fn add_element<T: Optical + 'static>(&mut self, name: &str, t: T) -> NodeIndex {
self.g.add_node(OpticNode::new(name, t))
}
/// Get reference of [`OpticNode`].
///
/// Get the reference of an previously added [`OpticNode`] denoted by a given `NodeIndex`. This function can be used as input while
/// constructing a `NodeReference`.
/// # Panics
///
/// Panics if the given `NodeIndex` is not found in the graph.
pub fn node(&self, idx: NodeIndex) -> &OpticNode {
self.g.node_weight(idx).unwrap()
}
/// Connect (already existing) nodes denoted by the respective `NodeIndex`.
///
/// Both node indices must exist. Otherwise an [`OpticSceneryError`] is returned. In addition, connections are
/// rejected and an [`OpticSceneryError`] is returned, if the graph would form a cycle (loop in the graph).
pub fn connect_nodes(
&mut self,
src_node: NodeIndex,
target_node: NodeIndex,
) -> Result<EdgeIndex> {
if self.g.node_weight(src_node).is_none() {
return Err(OpossumError::OpticScenery(
"source node with gievn index does not exist".into(),
));
}
if self.g.node_weight(target_node).is_none() {
return Err(OpossumError::OpticScenery(
"target node with given index does not exist".into(),
));
}
let edge_index = self.g.add_edge(src_node, target_node, ());
if is_cyclic_directed(&self.g) {
self.g.remove_edge(edge_index);
return Err(OpossumError::OpticScenery(
"connecting the given nodes would form a loop".into(),
));
/// Export the optic graph into the `dot` format to be used in combination with the [`graphviz`](https://graphviz.org/) software.
pub fn to_dot(&self) -> String {
let mut dot_string = "digraph {\n".to_owned();
dot_string.push_str(&format!(" label=\"{}\"\n", self.description));
dot_string.push_str(" fontname=\"Helvetica,Arial,sans-serif\"\n");
dot_string.push_str(" node [fontname=\"Helvetica,Arial,sans-serif\"]\n");
dot_string.push_str(" edge [fontname=\"Helvetica,Arial,sans-serif\"]\n");
for node_idx in self.g.node_indices() {
let node = self.g.node_weight(node_idx).unwrap();
dot_string += &node.to_dot(&format!("i{}", node_idx.index()));
for edge in self.g.edge_indices() {
let end_nodes = self.g.edge_endpoints(edge).unwrap();
dot_string.push_str(&format!(
" i{} -> i{}\n",
end_nodes.0.index(),
end_nodes.1.index()
));
}
/// Analyze this [`OpticScenery`] using a given OpticAnalyzer.
pub fn analyze(&self) {
todo!();
}
/// Sets the description of this [`OpticScenery`].
pub fn set_description(&mut self, description: String) {
self.description = description;
}
/// Returns a reference to the description of this [`OpticScenery`].
pub fn description(&self) -> &str {
self.description.as_ref()
}
}
use super::super::nodes::NodeDummy;
let scenery = OpticScenery::new();
assert_eq!(scenery.description, "".to_owned());
assert_eq!(scenery.g.edge_count(), 0);
assert_eq!(scenery.g.node_count(), 0);
#[test]
fn add_node() {
let mut scenery = OpticScenery::new();
scenery.add_node(OpticNode::new("Test", NodeDummy));
assert_eq!(scenery.g.node_count(), 1);
}
#[test]
fn add_element() {
let mut scenery = OpticScenery::new();
scenery.add_element("Test", NodeDummy);
fn connect_nodes_ok() {
let mut scenery = OpticScenery::new();
let n1 = scenery.add_element("Test", NodeDummy);
let n2 = scenery.add_element("Test", NodeDummy);
assert!(scenery.connect_nodes(n1, n2).is_ok());
assert_eq!(scenery.g.edge_count(), 1);
}
#[test]
fn connect_nodes_failure() {
let mut scenery = OpticScenery::new();
let n1 = scenery.add_element("Test", NodeDummy);
let n2 = scenery.add_element("Test", NodeDummy);
assert!(scenery.connect_nodes(n1, NodeIndex::new(5)).is_err());
assert!(scenery.connect_nodes(NodeIndex::new(5), n2).is_err());
}
#[test]
fn connect_nodes_loop_error() {
let mut scenery = OpticScenery::new();
let n1 = scenery.add_element("Test", NodeDummy);
let n2 = scenery.add_element("Test", NodeDummy);
assert!(scenery.connect_nodes(n1, n2).is_ok());
assert!(scenery.connect_nodes(n2, n1).is_err());
assert_eq!(scenery.g.edge_count(), 1);
}
#[test]
let mut scenery = OpticScenery::new();
scenery.set_description("Test".into());
assert_eq!(scenery.to_dot(), "digraph {\n label=\"Test\"\n fontname=\"Helvetica,Arial,sans-serif\"\n node [fontname=\"Helvetica,Arial,sans-serif\"]\n edge [fontname=\"Helvetica,Arial,sans-serif\"]\n}");
let mut scenery = OpticScenery::new();
scenery.set_description("SceneryTest".into());
scenery.add_element("Test", NodeDummy);
assert_eq!(
scenery.to_dot(),
"digraph {\n label=\"SceneryTest\"\n fontname=\"Helvetica,Arial,sans-serif\"\n node [fontname=\"Helvetica,Arial,sans-serif\"]\n edge [fontname=\"Helvetica,Arial,sans-serif\"]\n i0 [label=\"Test\"]\n}"
fn to_dot_with_edge() {
let mut scenery = OpticScenery::new();
scenery.set_description("SceneryTest".into());
let n1 = scenery.add_element("Test1", NodeDummy);
let n2 = scenery.add_element("Test2", NodeDummy);
if let Ok(_) = scenery.connect_nodes(n1, n2) {
"digraph {\n label=\"SceneryTest\"\n fontname=\"Helvetica,Arial,sans-serif\"\n node [fontname=\"Helvetica,Arial,sans-serif\"]\n edge [fontname=\"Helvetica,Arial,sans-serif\"]\n i0 [label=\"Test1\"]\n i1 [label=\"Test2\"]\n i0 -> i1\n}"
);
} else {
assert!(false);
}
let mut scenery = OpticScenery::new();
scenery.set_description("Test".into());
assert_eq!(scenery.description, "Test")
let mut scenery = OpticScenery::new();
scenery.set_description("Test".into());
assert_eq!(scenery.description(), "Test")